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Infinity

Generation

Procedural Generation.

During Gameplay.

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Generate Anything

Create anything you can imagine. Powered by the Infinity Engine.

Landscapes

Build terrain that generates while your game is running - not a heightmap baked offline, but a living world that grows as your player moves through it. Infinite scale, infinite detail, zero loading limits.

Design your generation pipeline visually in the Infinity Creator, then deploy it to your game via the Infinity Engine. Your rules, your look - generated live.

Vegetation

Every tree, plant, and foliage cluster generated uniquely at runtime - no two forests look the same. Infinity ships with production-ready tree generation using Space Colonization and L-Systems, so you can start with something that works and customize from there.

Swap in your own algorithms via the SDK, or combine multiple generation strategies in a single node graph. The ecosystem is yours to extend.

Planets

From the atmosphere down to surface terrain, generate entire planets procedurally - each one unique, each one explorable. Give players a universe that no one has ever seen before, produced live as they fly in.

Works in any engine. Deploy to Unity, Unreal, Godot, or your own - no lock-in.

Enhanced by AI

Infinity enables the mix of procedural generation and AI models. Through custom components, users can call AI models to enhance dynamic content generation.

AI-enhanced procedural generation

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